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ArtSchoolVets!
ArtSchoolVets!Online magazine, 2008
ArtSchoolVets! is a German platform for design, music, art and fashion. Besides the continuously updated News and Features the website offers blogs for designers and artists as well as an online store where designers can sell their fashion products.
The recently introduced sections “Faces & Spaces” and “Portfolio Show” contain interviews with people from the design and music industry and the “Portfolio Show” section displays portfolios of designers and studios.
A highly customised content management system including an online shop for fashion articles was created in PHP/MySQL.
Work
Web design in collaboration with Floor5, Programming in PHP, MySQL, JavaScript -
Reactive Sparks
Reactive SparksLight installation in an urban environment, 2007
A new display for OSRAM Seven Screens in Munich was created on behalf of ART+COM, Berlin. OSRAM Seven Screens is an installation of seven double-sided vertical screens in front of the OSRAM main office in Munich, next to the highway “Mittlerer Ring”, one of the most congested roads in Munich and Germany.
For the display Reactive Sparks, the traffic on the street is tracked in real-time; each vehicle creates a spark which moves across the screens. The Waves in the lower part of the display represent the amount of traffic in the past few minutes. More traffic results in higher waves with faster movement. The installation conveys the idea of energy and movement translated it into a visual representation. The warm colours create a warm spot in the gray winter landscape. The display will run until April 2008.
Work
Idea, concept, design, Java and OpenGL programmingTechnology
- 7 vertical screens with more than 750,000 RGB high-capacity LEDs
- tracking computer with firewire camera
- graphics computer for the real time rendering of the display
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Norwich Textiles
Norwich TextilesTextile history website, 2006
The Norwich Textiles website documents and the rich textile culture of the City of Norwich in the East of England.
The project was commissioned by Norfolk Museums and Archaeology Service and the Norfolk School of Art and Design. It was created in collaboration with Gero Grundmann from studiobec, who also executed the Corporate Design for Norwich Textiles.The site offers comprehensive historical content, visitor information, interactive Textile Trails and a large image database of textile pattern books, shawls, etc, which is currently being expanded.
The site is based on an individually written content management system, based on PHP/MYSQL. It includes editing of each page, user administration as well as an image and file database. The interative sections were created in a combination of Flash and AJAX.
Work
Concept, web design, Programming in PHP, MySQL, HTML, CSS, JavaScript, Flash -
Fairytale
FairytaleGenerative display for the Vattenfall building facade, 2005
In collabration with Andre Stubbe a new generative animation for the 100 m² Vattenfall media facade in Chausseestr. 23, Berlin-Mitte, was created. The piece was developed on behalf of ART+COM.
Small glowing particles are moving in the field of big, slowly gliding spheres. The accelerated objects emit light when they hit big masses of matter. A visualized dream of energy.
The animation was generated by delegated behavior systems that are part of a selfmade simulation package. The rendering software was written in Java. The rendering time took approximately 8 hours for 3000 movie frames of 7939 x 4340 pixels resolution.
The opening took place during the Lange Nacht der Museen on 27 August 2005. The piece was screened for several months in turn with screenings by Marius Watz and Lia. The screening was repeated from March until August 2006.
Work
Idea, concept, design, Java programming, renderingTechnology
- 18 back-projections on Priva-Lite® screens
- projectors with built-in mpeg2-video memory
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Bar!
Bar!Concept: Reactive Bar Counter Surface, 2004
Three concepts for the generative display on a bar counter surface were developed in collaboration with Nadine Thieme.
Attraction
A bar is a meeting point. People meet, get closer and build personal relationships. The intensity of a contact is visualized by dynamic shapes surrounding the glasses on the bar.Spiegelwelten
Real mirror images of people are modified in generative manner. People and their movements are shifted in space and time.Strich & Faden
A black & white texture which reminds you of manually produced tablecloths, reacts to external impulses like movements or touch.Work
Idea, concept, sketches in Flash and Processing, video simulationsAssignment
Pressure project: Bar! Design a dynamic surface for a bar counter or a bar table. -
Terranova
TerranovaFlash-website for music artist, 2004
The flash website for the music artist Terranova was designed in collaboration with Jakob Schillinger and Floor5.
The site has an unusual concept. Three popup windows are opened simulatinuously in the layout of the Terranova logo. The user navigates from the top to the bottom. Content like news, photos, tracklists, etc. will be displayed in the lower window. Music samples and videos can be played with the integrated media player.
The site is fully based on a content management system, developed by Floor5.
Work
Concept, web design, Flash programmingBrief
Rich content website for the music artist Terranova -
Outerspace
OuterspaceReactive robotic creature, 2004
Outerspace is a reactive robotic creature with animal-like behaviour. It was developed in collaboration with Andre Stubbe. Outerspace's fundamental motivation for any behaviour is based on curiosity, the desire to explore the surrounding space looking for contact. Touch it, play with it and watch its behaviour.
The project is at the edge of art and design involving various aspects of industrial design, physical computing & artificial intelligence. It was developed on the brief “Lustobjekt”, object of pleasure & desire, in the Digital Media Class at the Berlin University of the Arts.
Awards
Outerspace received an Honorary Mention Interactive Art at the Prix Ars Electronica 2006 and is the winner of the Europrix Top Talent Award 2006.
Work
Idea, concept, design, prototyping, building, Java software development, BX-24 microcontroller programming, video editing, web designAssignment
The given task was to create a “Lustobjekt”, a reactive physical object by means of microcontrollers and sensors.Selected Exhibitions
– 2007 WIRED Nextfest, Los Angeles
– 2007 Ars Electronica Center, Linz, Austria
– 2006 STRP, Eindhoven, The Netherlands
– 2005 Artbots, Dublin, Ireland
– 2005 Designmai, Berlin, Germany -
Radiation Culture
Radiation CultureIndicating mobile radiation in real space, 2004
Radiation culture is an interactive installation that visualizes the spatial distribution of mobile radiation.
Electromagnetic radiant energy feeds a synthetic bioindicator. The visual display uses the metaphor of algal growth in places of strong insolation. The absorption range in the electromagnetic spectrum, however, is shifted from visible light to long-wave radiation.
The installation refers to a space, where mobile sources of radiation like mobile phones are. This can be both a room inside a building and an area of public space, for example a place, where many people frequent. At places of concentrated radiation an alga-like shape begins to grow. It is loosely connected and can freely move in space.
Work
Idea, concept, design, programming in Java, video trackingAssignment
Conceive and design a project, whose main means of expression is generativity. The choice of topic is open. -
Anticipation & Reality
Anticipation & RealityIntermediate degree in the Digital Media Class, 2003
My intermediate diploma in the Digital Media Class deals with the relationship of anticipation and reality. A series of interactive screen applications explores the difference between the anticipated future and the actual reality.
Anticipation
Anticipation is the expectation or the mental idea of an event in the future. It originates from the ability of a subject to imagine a future. It can happen consciously or unconsciously.Reality
The term of Reality describes the actual future reality, e.g. the consequences of an action. The mental expectations of an observer can turn out to be true or false.Work
Research, idea, concept, design, Flash programming, documentationAssigment
Open assigment, but the project was supposed to deal with digital media. -
Basic Course
Basic CourseWebsite and CD-Rom for the Basic Course of the Digital Media Class, 2003
For the basic course 2002/2003 in the Digital Media Class a documentation website and CD-Rom was developed. The Basic course was supervised by Ralph Ammer.
An interactive menu in the top left corner provides access to information on the participants of the course and their works. The layout is scalable and adapts to the screen resolution automatically. The menu was designed by the group, the programming was done in collaboration with Andre Stubbe.
Work
Flash programming, CD creation