• Custom text wrap

    Interactive typographic experiment, 2007

    This is an typographical experiment on direct text wrapping. The text always maintains the shape of a block whereas the line breaks ignore single words and letters.

    Work
    Idea, Coding in Flash 8 Pro, Actionscript 2.0

    Interactive application

  • Cursor swarm

    Generative mouse cursor swarm, 2004

    This generative swarm of mouse cursors was a result of chance during coding. Each cursor has its own target. While it keeps trying to reach it, it overshoots the target a few times befor it finally gets it.

    For some time this animation was the start page of this website.

    Work
    Idea, Coding in Flash 6, Actionscript 1.0

    Interactive application

  • Generative Flyers

    Generative invitation graphics, 2004

    Programmed interactive graphics are used for digital invitation flyers. The graphics are generated in realtime and will thus be different on each opening. The graphics react to mouse movements and clicks.

    Work
    Idea, concept, design, programming in
    Flash and Java

    Interactive Flyer: Maifeier 2003
    Interactive Flyer: Maifeier 2004

  • Generative sketches

    Computational design with Processing, 2003

    Various experiments made with Processing during the workshop by Marius Watz

    Dynamic Form
    A spring model can be held at each single point and moved.

    Behaviour
    Particles demontrate various behaviours like attraction, avoidance or alignment.

    Gesture
    Mouse movements create a threedimensional generative form.

    Work
    Idea, concept, design, programming in Processing

    Generative sketches

  • Basic Course

    Website and CD-Rom for the Basic Course of the Digital Media Class, 2003

    For the basic course 2002/2003 in the Digital Media Class a documentation website and CD-Rom was developed. The Basic course was supervised by Ralph Ammer.

    An interactive menu in the top left corner provides access to information on the participants of the course and their works. The layout is scalable and adapts to the screen resolution automatically. The menu was designed by the group, the programming was done in collaboration with Andre Stubbe.

    Work
    Flash programming, CD creation

    Basic course website

  • Mouse Mirror Maze

    Abstract computer game, 2002

    This experimental game is the digital equivalence of a real mirror maze. In this case the actor is not a person, but the mouse cursor.

    On a black screen you see only the edges of a two-dimensional mirror maze in the form of white points. As you start the game, the virtual reflections of the cursor appear, created by the invisible mirrors. The mirrors can be orthogonal or diagonal.

    The aim is to navigate the cursor through the system as quickly as possible in order to find the still unknown exit. On every collision with a mirror penalty points are added. The final score is calculated from the duration and the number of collisions. The lower the value, the better the player.

    Work
    Idea, concept, design, Flash programming

    Assignment
    Process: Create a Computergame.

    Interactive application