• Mouse Mirror Maze

    Abstract computer game, 2002

    This experimental game is the digital equivalence of a real mirror maze. In this case the actor is not a person, but the mouse cursor.

    On a black screen you see only the edges of a two-dimensional mirror maze in the form of white points. As you start the game, the virtual reflections of the cursor appear, created by the invisible mirrors. The mirrors can be orthogonal or diagonal.

    The aim is to navigate the cursor through the system as quickly as possible in order to find the still unknown exit. On every collision with a mirror penalty points are added. The final score is calculated from the duration and the number of collisions. The lower the value, the better the player.

    Idea, concept, design, Flash programming

    Process: Create a Computergame.

    Interactive application