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23 May 2006

Prix Ars Electronica Honorary Mention

2006 05 23 prix ars Prix Ars Electronica Honorary MentionAndre Stubbe and me got a Honorary Mention for the reactive robot called Outerspace at the Prix Ars Electronica Award 2006, the international competition for cyberarts.

Thank you!



22 March 2006

Outerspace at STRP, Eindhoven

home strp.thumbnail Outerspace at STRP, EindhovenFrom 24pixel Outerspace at STRP, Eindhovenpixel Outerspace at STRP, Eindhoven26 March 2006 Outerspace is taking a trip to the new media art and technology festival STRP taking place in Eindhoven, The Netherlands.



10 January 2006

Rich remoteness

Finally i’m continuing the semester project, Here/There, glad to collabrate with Richard. Some thoughts, straight from here and there in my mind:

– close the gap between remote places with creative design

– communication often is too impersonal, cold, unemotional

– look at what every human being been has learned from childhood and is familiar with:

– haptic perception
– remembering spatial information (surrounding, storage places)

– interaction with others (gestures, body language)

– burning: aura, magic, telepathy, imagination

– gestures and body language as subliminal communication

– clothes as an expression of style and social status

– camouflage – attention

– local adaption – global attention

– überall und nirgends (“irgendwo/an einem unbekannten Ort sein; häufig den Ort wechseln”)

– nah und fern

– record movement of air in one place and send it to another

– shoot airwaves over distances



04 January 2006

New portfolio online

2006 01 03 new site 375x279 New portfolio onlineIf you were ever wondering, what I was doing during the last weeks and months, here’s the result: my new portfolio website is finally online.

Panta rei (everythings flows), like the Greek say. So the news are now going to be available at www.markuslerner.com/news.

Blog actually sounded like somebody choked on some bad stuff, so the new stuff will be continued from here: NEWS. Nothing more and nothing less. No homage to another hype. Something most people will understand. And even if they won’t understand the content, they at least get the picture.



27 December 2005

Computational Design

Thinking about the topic of my diploma next year and what I’m doing or trying to, I read a discussion about Computational Design at www.generatorx.no.

As more and more of us begin to call themselves Computational Designers, I think it makes sense to consider the actual definition again. In the broadest sense, Computational Design can be put as “the design of products and processes through the use of digital means”. But it is by far more than just doing something with the help of digital media, i.e. using some fancy software. The point is to take the challenge of getting down to the real capabilities of digital media.

Nobody else could draw a better picture of the scenario than Prof. Dr. Mihai Nadin, who mainly shaped the definition. If you have the time, there are two great essays by Nadin on Computational Design and design in general, highly recommended for reading for anybody who works in the design field or encounters it:

1. Computational Design: Design in the Age of a Knowledge Society

2. We are what we do

Nadin had founded the worlds first Computational Design Programme at the University of Wuppertal and did a lot of research on anticipation, the topic of my intermediate diploma.